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Starship Troopers: Continuum - Operation: Steel Eagle

Over the last couple of years, I've had the pleasure of working on Starship Troopers: Continuum for Quest 2/3 & PSVR2 platforms!
For this level, I was responsible for taking the original design blockout and combining organic cave sculpting with a custom rock kit to form both the core level and boss area. Alongside this, I did a general first pass on prop placement. These were then built upon by the team adding more assets and some larger geology changes. The terrain leaned greatly on Splatmap shader setups to boost the details using a varied set of textures. This level relied on consistent communication with the design department to keep the levels scope and timing to what was required.
The team at XR Games are incredibly talented and will pop their links below!

https://www.artstation.com/trawler
https://www.artstation.com/deedor
https://www.artstation.com/keket
https://www.artstation.com/stevenegan
https://www.artstation.com/victor
https://www.artstation.com/emilydervey
https://www.artstation.com/emilycheung
https://www.artstation.com/maxj_fitzgerald
https://www.artstation.com/harbonaut
https://www.artstation.com/louis-clegg
https://www.artstation.com/harrisonstanley
https://www.artstation.com/cvetnosplav
https://www.artstation.com/joelmacnab
https://www.artstation.com/david_grant
https://www.artstation.com/kenmcfarlane
https://www.artstation.com/minderina
https://www.artstation.com/varvara_furu
https://www.artstation.com/gregszargot
Dan Roberts
Mélanie Hellot
Carolina Leiva